OpenGL for eComStation / IBM OS/2 Warp
OpenGL OS/2 Developer reference guide
CONTENTS
Preface
Development tools - C/C++ compiler and environments
OS/2 OpenGL API support, differences, stability, bugs
Additional utility libraries, toolkits
Programming notes
IBM OpenGL Documentation
glxinfo OpenGL, GLU reports
OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics.
See http://www.opengl.org/ or http://en.wikipedia.org/wiki/OpenGL.
Open Watcom C/C++ ( opensource, latest: version 1.9, May 2010, site - http://www.openwatcom.org/, download - http://ftp.openwatcom.org/ftp/ )
API: internal support (i.e. libraries) for use with IBM OpenGL 1.1 beta update DLLs only. Note that corresponding LIBAUX.LIB v1.1 is absent. If you wish to develop applications for "core" IBM OpenGL 1.0 use these libraries from IBM OS/2 Developer's Toolkit:
{install_directory}\lib\glut.lib
{install_directory}\lib\libaux.lib
{install_directory}\lib\libtk.lib
{install_directory}\lib\opengl.lib
No changes for header files (*.h) are needed.
Available utility libraries, toolkits: PGL, GLUT v2, LIBTK.
BUG: Header file {root}\watcom\h\os2\gl\glut.h has bug which prevents using fonts in GLUT API.
extern void *glutStrokeRoman;
extern void *glutStrokeMonoRoman;
extern void *glutBitmap9By15;
extern void *glutBitmap8By13;
extern void *glutBitmapTimesRoman10;
extern void *glutBitmapTimesRoman24;
to
extern void __syscall *glutStrokeRoman;
extern void __syscall *glutStrokeMonoRoman;
extern void __syscall *glutBitmap9By15;
extern void __syscall *glutBitmap8By13;
extern void __syscall *glutBitmapTimesRoman10;
extern void __syscall *glutBitmapTimesRoman24;
GNU GCC C/C++ ( opensource, site - http://gcc.gnu.org/. OS/2 port - ftp://ftp.netlabs.org/pub/gcc/ )
Has no internal OpenGL support i.e. no libraries and no include (.h) flies,
but it is possible to convert existing OpenGL libraries into format, supported by GCC:
emximp -o opengl.a opengl.dll
emximp -o opengl.a opengl.lib
IBM VisualAge C++ ( commercial, latest version 3.65 (or 4.0), 1998-1999 )
API: Include OpenGL 1.0 DLLs and header files in IBM OS/2 Developer's Toolkit. OpenGL 1.1 update available on Hobbes OS/2 Archive:
OpenGL 1.1 for OS2. Gold Release (1997/Jun/10). Includes DLL, Libs, C++ Samples code.
Available utility libraries, toolkits: PGL, GLUT v2, LIBTK, LIBAUX (AUX).
MORE INFO: Development Tools (RUS)
Note that all API discussed below are mostly software, with some kind of 2D-acceleration only.
OpenGL 1.0 (1 July 1992) released by IBM Corp.,
Available builds are (can be found here: service.boulder.ibm.com):
- OpenGL 1.0 version 9548 built at 29 Nov 1995 on kanga.austin.ibm.com,
ogl9548.zip - OpenGL for OS/2 version 9548. Equivalent to the code on
DevCon 9 Special Edition. This is the GA release.
- OpenGL 1.0 version 9611 built at 18 Mar 1996 on slide.austin.ibm.com,
ogl9611.zip - OpenGL for OS/2 version 9611. Equivalent to the code on
DevCons 10 & 11, and the Merlin Beta. Updates include: single
buffer and 16 bit visual support, performance enhancements,
improved memory usage, reduced hard-drive space requirements.
- OpenGL 1.0 version 9632 built at 29 Jul 1996 on slide.austin.ibm.com,
base - included with OS/2 Warp 4.x, eComstation.
- OpenGL 1.0 version 9635 built at 26 Aug 1996 on slide.austin.ibm.com (+os2ogl.sys).
ogl9635.zip - OpenGL for OS/2 version 9635. For the most part, this level
is equivalent to the OpenGL release found on OS/2 Warp
Version 4 (that release is 9632). Updates include:
performance patch for PentiumPro processors, improved color
palette handling with 8 bit visuals, and miscellaneous
fixes.
DOCUMENTATION: OpenGL 1.0 whitepaper (Blue Book).
BUGS: No font output in glut.lib/glut.h.
STABILITY: Very stable.
SUPPORTED DISPLAY BPP: 8,15,16,24,32.
PROBLEMS:
LINKS: Included with IBM OS/2 Warp 4.x and later (also compatible with earlier OS/2 32-bit versions - Warp 3.x, Warp 2.x).
OpenGL 1.1 (29 Mar 1997) released by IBM Corp., beta, OpenGL 1.1 version 9611 built at 10 Apr 1997 on node.austin.ibm.com.
DOCUMENTATION: OpenGL 1.1 whitepaper (Red Book).
PROBLEMS:
- When you are NOT using constant pointers to index arrays, glDrawElements() and may be other vertex array functions makes garbage in memory and thrashes vertices arrays:
This sample makes a memory thrash:
unsigned short * s_idx;
unsigned short s_idx0[] = {0,1,2,0,4,3};
void FillBuffers(void)
{
...
s_idx = new unsigned short[6];
memcpy(s_idx,s_idx0,sizeof(unsigned short)*6);
...
}
void Render(void)
{
...
glVertexPointer(...);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, s_idx);
...
}
And this makes not:
unsigned short s_idx[] = {0,1,2,0,4,3};
void Render(void)
{
...
glVertexPointer(...);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, s_idx);
...
}
- Alphablending functions - glBlendFunc() works incorrectly.
- This update does not contain LIBAUX toolkit, which is available separately on OS/2 Site, link - aux.zip or on service.boulder.ibm.com - aux.zip.
STABILITY: Unstable.
SUPPORTED DISPLAY BPP: 8,15,16,24,32.
LINKS: Hobbes OS/2 Archive - OpenGL 1.1 for OS2. Gold Release (1997/Jun/10). Includes DLL, Libs, C++ Samples code.
Mesa3D OpenGL 1.x (Mesa 2.x-5.x) - some older builds of Mesa3D ( http://www.mesa3d.org/ ) supports OS/2 and requires XFree86/OS2 package installed. I will not cover them here.
WarpMesaGL project OpenGL 1.4 (Mesa 5.1) an opensource attempt to make a better Mesa3D adaptation for OS/2 with future plans to provide acceleration support, it uses Mesa3D version 5.1 as a base, author is Eugeny Kotsuba, it can rasterize frames through DIVE or GPI calls. Latest version released 20030531.
DOCUMENTATION: http://www.mesa3d.org/, OpenGL 1.4 whitepaper.
PROBLEMS: only GLUT utility API is supported. When you are using double-buffered output and using DIVE-based window, it positioned starting from screen bottom left (0,0), i.e. not from application window bottom left corner.
STABILITY: Beta.
SUPPORTED DISPLAY BPP: 4,8,15,16,24,32. For 8-bpp DIVE output looks better.
LINKS: WarpMesaGL Main,
WarpMesaGL benchmark,
TriSPD benchmark.
WarpMesaGL Toolkit vers. alpha minus 1.4,
OpenGL Samples for WarpMesaGL.
There is a program for OS/2 based on WarpMesaGL: PMViewMol3D.
OpenGL 1.5 (Mesa 6.2.1) - GPL licensed and released by SciTech Software as a part of SNAP SDK, last version is SDK v3.1 26 October 2006, (release 23).
It provides 2D video acceleration only.
DOCUMENTATION: OpenGL 1.5 whitepaper.
20061026 release of SDK contains MGL 6.0 static library compatible with OpenGL 1.5 API [Mesa3D v6.2.1] and GLUT version 2 static library.
SciTech SNAP SDK 3.1 (26 October 2006, release 23) compatible with the following OS/2 build environments:
Borland C++ 2.0 in 32-bit OS/2 mode
EMX 0.9c in 32-bit OS/2 mode
IBM VisualAge C++ 3.0 in 32-bit mode
IBM VisualAge C++ 3.65 in 32-bit mode
Open Watcom 1.x in 32 bit mode
Watcom C/C++ 10.6 in 32 bit mode
Watcom C/C++ 11.0 in 32 bit mode
Prerequisites for SNAP SDK-based applicaton:
A. Installed SNAP Graphics driver,
or
B. Installed special VESA driver-set from SNAP SDK:
- Make a directory for driver, "C:\SNAP\DRIVERS"
- In autoexec.bat, SET SNAP_PATH=C:\SNAP\DRIVERS
- In config.sys, DEVICE=C:\OS2\SDDHELP.SYS /Q (get it from zip:sdk\drivers\os2)
- Copy directory tree from zip:sdk\drivers\x86\*.* to C:\SNAP\DRIVERS
- Rename C:\SNAP\DRIVERS\graphics.vbe to C:\SNAP\DRIVERS\graphics.bpd
As this SDK is crossplatform - a lot of operating systems are supported:
BeOS
MS-DOS
OS/2
Microsoft Windows (CE, NT, 2000, XP)
QNX
SMX (the SunOS/Solaris port of MINIX)
Linux
On Time RTOS-32
Unununium OS
BUGS: garbaged texture rendering in 24-bit modes.
PROBLEMS: incorrect alphablending in some truecolor modes (mostly 32-bit).
STABILITY: Good.
SUPPORTED DISPLAY BPP: 8,15,16,24,32.
LINKS: SNAP SDK source code: SNAP SDK directory, full_depot_r23.zip (about 44 Mb) is a full package, see notes -
Installing the files
--------------------
The SciTech MGL requires the SciTech SNAP Graphics SDK in order to
access the underlying graphics hardware device. Hence to install
the SciTech MGL, you will need to first install and configure the
SciTech SNAP SDK. To install the files, at a minimum you will need
a copy of the SciTech SNAP SDK source archive, the SciTech SNAP SDK
base utilities archive for your OS, the SciTech SNAP device driver
binaries, the MGL source archive and the font and bitmap resource
archives. Uncompress all files in the archives into the directory
on your system where you want the files to live (normally c:\scitech
or ~/scitech for Unix). You can optionally install the source code
for the base archive utilities as well as the MGL documentation
in HTML format (for offline browsing). The names of the archives
included in this release are:
snap_sdk_3.1-r23-src.zip - SNAP source archive in DOS/Win format
snap_sdk_3.1-r23-win32.zip - Win32 hosted base utilities
snap_sdk_3.1-r23-os2.zip - OS/2 hosted base utilities
snap_sdk_3.1-r23-drivers.zip - SciTech SNAP device driver binaries
snap_sdk_3.1-r23-util.zip - Source code for base utilities
snap_sdk_3.1-r23-docs.zip - SDK documentation in HTML format
snap_sdk_3.1-r23-pdf.zip - SDK documentation in Adobe PDF format
mgl_6.0-r23-src.zip - MGL source archive in DOS/Win format
mgl_6.0-r23-drivers.zip - MGL binary portable modules
mgl_6.0-r23-font.zip - Base font and bitmap archive
mgl_6.0-r23-ttf1.zip - Free TrueType Font archive 1
mgl_6.0-r23-ttf2.zip - Free TrueType Font archive 2
mgl_6.0-r23-docs.zip - MGL documentation in HTML format
mgl_6.0-r23-pdf.zip - MGL documentation in Adobe PDF format
snap_sdk_3.1-r23-src.tar.gz - Source archive in Unix format
snap_sdk_3.1-r23-linux.tar.gz - Linux hosted base utilities
snap_sdk_3.1-r23-qnx.tar.gz - QNX hosted base utilities
snap_sdk_3.1-r23-drivers.tar.gz - SciTech SNAP device driver binaries
snap_sdk_3.1-r23-util.tar.gz - Source code for base utilities
snap_sdk_3.1-r23-docs.tar.gz - SDK documentation in HTML format
snap_sdk_3.1-r23-pdf.tar.gz - SDK documentation in Adobe PDF format
mgl_6.0-r23-src.tar.gz - MGL source archive in Unix format
mgl_6.0-r23-drivers.tar.gz - MGL binary portable modules
mgl_6.0-r23-font.tar.gz - Base font and bitmap archive
mgl_6.0-r23-ttf1.tar.gz - Free TrueType Font archive 1
mgl_6.0-r23-ttf2.tar.gz - Free TrueType Font archive 2
mgl_6.0-r23-docs.tar.gz - MGL documentation in HTML format
mgl_6.0-r23-pdf.tar.gz - MGL documentation in Adobe PDF format
Due to SciTech Software acquisition in 2008 by Alt Richmond Inc.,
SNAP technology is now a part of GAV product line.
GL/2 project an opensource attempt to recreate OpenGL libraries from scratch, with future plans to provide acceleration support, author is Dee Sharpe.
DOCUMENTATION: http://svn.netlabs.org/gl2/browser/plan.txt.
STABILITY: Alpha.
LINKS: http://svn.netlabs.org/gl2/browser.
Utility libraries provides interface between OpenGL 3D subsystem and subsystem of OS/2 for:
- setting, changing screen resolutions;
- control screen, frame buffering;
- control mouse, keyboard, joystick input;
- providing additional functionality to OpenGL API (f.e. loading and converting textures to internal OpenGL RGB/RGBA format).
- PGL Toolkit: base internal OS/2 Presentation Manager API.
- The GLUT Toolkit: GLUT version 2 ( current API is version 4, opensource analogs - freeglut, openglut projects ),
GLUT 3 specification.
- The Auxilliary Toolkit: LIBAUX ( library update v1.1 exists on Hobbes OS/2 Archive - glaux.zip
).
- The Nano Window Toolkit: LIBTK.
- SciTech SNAP SDK: GLUT version 2 and SNAP-specific crossplatform utility interface for OpenGL.
See an EDM/2 article chapter: OpenGL and OS/2: The Utility Libraries.
Here is full EDM/2 article: OpenGL and OS/2 by Perry Hook.
Used calling conventions (x86 calling conventions):
IBM OpenGL libraries uses __syscall (Open Watcom) or _System (IBM VAC) calling convention.
WarpMesaGL libraries uses _Optlink (IBM VAC) calling convention and incompatible with Open Watcom.
In some cases (PGL toolkit f.e.) a large stack (about 1-2-4 Megabytes) is required, due to stack space usage for function parameter storage.
In OS/2, SNAP SDK-based OpenGL application runs only in Fullscreen mode.
If you need to make OpenGL LIBs from DLLs - it is possible to use command line utility implib.exe from IBM VisualAge C++, like this:
implib opengl.lib opengl.dll
This way we can make an VIO application that has working PM queue.
int main( int argc, char *argv[] )
{
PPIB pib;
PTIB tib;
printf("we are in console now\n");
DosGetInfoBlocks(&tib, &pib);
/* morphing into a PM application. */
if(pib->pib_ultype == 2) /* VIO */
pib->pib_ultype = 3;
...
}
See an EDM/2 article: Calling PM from AVIO applications
OPENGL.DOC from IBM OS/2 Warp 4
OpenGL
------
Hardware and Software Requirements
----------------------------------
- 9MB DASD, 16MB RAM
- fast 486, Pentium, or PentiumPro
- installation of Base Multimedia Support
- screen depth of 256, 64K, or 16M colors (8, 16, or 24 bit)
PentiumPro Performance
----------------------
OpenGL performance on a PentiumPro system may be increased by installing
the OpenGL PentiumPro Driver. The OpenGL PentiumPro Driver is located on
the Device Driver Pack CD-ROM included with Warp 4. The driver and
installation instructions can be found in:
Device Solutions->IBM Corporation->OpenGL PentiumPro Driver
Important Troubleshooting Tips
------------------------------
OpenGL makes a lot of demands on the setup of your system, and when the setup
reported by the graphics device driver does not exactly match the actual one,
problems can arise. If OpenGL does not render, or if the image looks incorrect,
one of the following items may help. These settings will override whatever
OpenGL queries from your graphics device, so do not use them unless you are
having trouble.
- A "squished" OpenGL image is most likely the result of an incorrect
bits-per-pixel report from your OS/2 graphics device driver when
running in 24 bit. In this case, setting OGL_BIT_COUNT=32 in your
environment by adding "SET OGL_BIT_COUNT=32" to the config.sys should
correct the image. Please be aware that this statement should not be used
when in 8 or 16 bit.
- An OpenGL rendering that has a repeated image that goes beyond the bounds
of the window is probably the result of an incorrect scanline size report.
Scanline sizes are usually the product of the horizontal screen resolution
and the screen depth in bytes-per-pixel (a 1024x768x64k setting may use a
scanline size of 2048, since 64K is 2**16 which means every pixel is
comprised of 2 bytes). In this case, adding "SET OGL_SCANLINE_SIZE=2048"
to the config.sys should correct the problem. Please be aware that a
OGL_SCANLINE_SIZE setting that works in one screen resolution and depth
setting will not work in another.
- When running with a color depth of 8 bit, OpenGL will attempt to preserve
the PM colors used on the desktop, but as a result, OpenGL may not receive
all of the colors in its palette. The results obtained are very graphic card
dependent. If OpenGL is not receiving all of the colors it needs for an
image, OpenGL can force PM to use the OpenGL colors by setting
"OGL_OVERRIDE_COLORS=1" in your environment. Be aware that the PM desktop
will flash and the PM colors may not be preserved when the OpenGL window
has focus, but the OpenGL window will obtain all of its colors. Setting
"OGL_OVERRIDE_COLORS=" will reset the overriding of PM colors. But in all
cases the best visual results will be obtained when
"System Setup->System->256 Colors->Workplace shell palette aware" is
checked (see Helpful Information).
Helpful Information
-------------------
When running in 8 bit (256 colors), the following check box should be selected
for optimal visual results:
"System Setup->System->256 Colors->Workplace shell palette aware"
The best OpenGL performance will be attained with a PCI graphics card that is
not bank-switched at the desired screen resolution and depth. When running
in 24 bit, a non packed pixel (32 bot) device driver and graphics card
combination will yield better performance then a packed pixel (24 bit) one.
Running OpenGL on a Matrox Millennium in 24 bit requires that DIVE support
is enabled. See the documentation that came your Matrox for information on
how to enable DIVE support in 24 bit.
Summary of Settable Environment Variables
-----------------------------------------
The following strings are scanned for in the current environment by OpenGL,
these can be set by using the "SET" command in OS/2 (issue "help set" in an
OS/2 Window for information on the "SET" command). may help. These settings
will override whatever OpenGL queries from your graphics device, so do not
use them unless you are having trouble.
OGL_BIT_COUNT - used by OpenGL to replace the bits-per-pixel report from the
graphics device driver. Primary use is for when a 32 bit-per-pixel (non-packed)
setup actually reports 24 bpp (packed). See "Important Troubleshooting Tips"
section.
OGL_SCANLINE_SIZE - used by OpenGL to replace the scanline size report from
the graphics device driver. See "Important Troubleshooting Tips" section.
OGL_VIDEO_MEM_SIZE - used by OpenGL to enable PentiumPro specific optimizations.
Has no affect on other CPU's. See "PentiumPro Performance" section.
OGL_OVERRIDE_COLORS - used by OpenGL to override the PM colors in the color
palette. Only applicable when running in 8 bit. See "Important Troubleshooting Tips"
section.
README.FYI from IBM OS/2 OpenGL 1.1 update beta
This is the "gold" release of OpenGL 1.1 for OS2. Please forwared any
problems to IBM support or mail a description of the problem and a
testcase to - os2-opengl@utsi.com.
Important Troubleshooting Tips
------------------------------
OpenGL makes a lot of demands on the setup of your system, and when
the setup reported by the graphics device driver does not exactly
match the actual one, problems can arise. If OpenGL does not render,
or if the image looks incorrect, one of the following items may help.
These settings will override whatever OpenGL queries from your graphics
device, so do not use them unless you are having trouble.
- A "squished" OpenGL image is most likely the result of an incorrect
bits-per-pixel report from your OS/2 graphics device driver when
running in 24 bit. In this case, setting OGL_BIT_COUNT=32 in your
environment by adding "SET OGL_BIT_COUNT=32" to the config.sys should
correct the image. Please be aware that this statement should not be used
when in 8 or 16 bit.
- An OpenGL rendering that has a repeated image that goes beyond the bounds
of the window is probably the result of an incorrect scanline size report.
Scanline sizes are usually the product of the horizontal screen resolution
and the screen depth in bytes-per-pixel (a 1024x768x64k setting may use a
scanline size of 2048, since 64K is 2**16 which means every pixel is
comprised of 2 bytes). In this case, adding "SET OGL_SCANLINE_SIZE=2048"
to the config.sys should correct the problem. Please be aware that a
OGL_SCANLINE_SIZE setting that works in one screen resolution and depth
setting will not work in another.
- When running with a color depth of 8 bit, OpenGL will attempt to preserve
the PM colors used on the desktop, but as a result, OpenGL may not receive
all of the colors in its palette. The results obtained are very graphic
card dependent. If OpenGL is not receiving all of the colors it needs
for an image, OpenGL can force PM to use the OpenGL colors by setting
"OGL_OVERRIDE_COLORS=1" in your environment. Be aware that the PM desktop
will flash and the PM colors may not be preserved when the OpenGL window
has focus, but the OpenGL window will obtain all of its colors. Setting
"OGL_OVERRIDE_COLORS=" will reset the overriding of PM colors. But in all
cases the best visual results will be obtained when
"System Setup->System->256 Colors->Workplace shell palette aware" is
checked (see Helpful Information).
Helpful Information
-------------------
When running in 256 color mode, the following check box should be selected
for optimal visual results:
"System Setup->System->256 Colors->Workplace shell palette aware"
The best OpenGL performance will be attained with a PCI graphics card that
is not bank-switched at the desired screen resolution and depth. When
running in 24 bit, a non packed pixel (32 bot) device driver and graphics
card combination will yield better performance then a packed pixel (24 bit)
one.
Running OpenGL on a Matrox Millennium in 24 bit requires that DIVE support
is enabled. See the documentation that came your Matrox for information on
how to enable DIVE support in 24 bit.
Summary of Settable Environment Variables
-----------------------------------------
The following strings are scanned for in the current environment by OpenGL,
these can be set by using the "SET" command in OS/2 (issue "help set" in an
OS/2 Window for information on the "SET" command). may help. These settings
will override whatever OpenGL queries from your graphics device, so do not
use them unless you are having trouble.
OGL_BIT_COUNT - used by OpenGL to replace the bits-per-pixel report from the
graphics device driver. Primary use is for when 32 bpp(non-packed)
setup actually reports 24 bpp (packed). See "Important Troubleshooting Tips"
section.
OGL_SCANLINE_SIZE - used by OpenGL to replace the scanline size report from
the graphics device driver. See "Important Troubleshooting Tips" section.
OGL_OVERRIDE_COLORS - used by OpenGL to override the PM colors in the color
palette. Only applicable when running in 8 bit. See "Important
Troubleshooting Tips" section.
OGL-DDK.ps from IBM OS/2 OpenGL DDK
The OpenGL for OS/2 device driver sample consists of a set of source code and binary module
components that can be adapted by IHVs to provide accelerated 3D graphics device support for
OpenGL 1.1 on OS/2. The device driver sample targets an Omnicomp 3DEMON adapter which uses
the 3Dlabs GLINT 300SX chipset. This document describes the architecture of OpenGL on OS/2,
the design and operation of the sample driver for the Omnicomp 3DEMON adapter, and it suggests
how different 3D graphics hardware can be exploited using the sample driver as a guide.
Features of the device driver sample include:
* OpenGL acceleration in an OS/2 window
* accelerated color and depth buffer clears
* accelerated flat and Gouraud shaded triangles, with and without depth buffer enabled
* fullscreen double buffering synchronized to vertical retrace
* asynchronous DMA operation for GLINT
The sample driver includes:
* source code for an OS/2 GRADD display driver (GLIGRADD) for PM and Win-OS/2
* source code for PGL for OpenGL on OS/2
* source code for complete rasterizer support for OpenGL on OS/2; with both full software
function and sample GLINT hardware acceleration (requires SGI OpenGL source license and
IBM nondisclosure agreement)
* source code for a Rendering Context Manager (RCM) to handle different rendering contexts
using an accelerated rasterizer
* source code for a physical device driver (PDD) to handle DMA transfers and vertical retrace
interrupts
The GLPIPE.DLL module, which provides geometry pipeline processing for OpenGL on OS/2, is
provided as a binary-only module. Also, IBM continues to provide a binary-only alternate
RASTER.DLL module, which is a highly optimized software-only rasterizer for OpenGL on OS/2
glxinfo - display info about a GL, GLU extensions and OpenGL renderer.
glxinfo lists information about the GL, GLU extensions, OpenGL capabilities, and the OpenGL renderer.
The GLX and renderer info includes the version and extension attributes.
report from IBM OpenGL 1.0
OpenGL vendor string: IBM
OpenGL renderer string: SoftRaster
OpenGL version string: 1.0.0
OpenGL extensions:
GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_rescale_normal
GLU version string: OS/2
GLU extensions:
max texture size: 1024x1024
max viewport dims: 2047x2047
max modelview stack depth: 32
max projection stack depth: 4
max texture stack depth: 4
max attrib stack depth: 16
max name stack depth: 128
max list nesting: 64
max eval order: 16
max pixel map table: 4096
max lights: 8
max clip planes: 6
aux buffers: 0
subpixel bits: 4
report from IBM OpenGL 1.1 update beta
OpenGL vendor string: IBM
OpenGL renderer string: SoftRaster
OpenGL version string: 1.1.0
OpenGL extensions:
GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_rescale_normal,
GL_IBM_rasterpos_clip, GL_EXT_abgr, GL_EXT_blend_logic_op,
GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_blend_subtract,
GL_EXT_blend_minmax
GLU version string: OS/2
GLU extensions:
max texture size: 1024x1024
max viewport dims: 2047x2047
max modelview stack depth: 32
max projection stack depth: 4
max texture stack depth: 4
max attrib stack depth: 16
max client attrib stack depth: 16
max name stack depth: 128
max list nesting: 64
max eval order: 16
max pixel map table: 4096
max lights: 8
max clip planes: 6
aux buffers: 0
subpixel bits: 4
report from WarpMesaGL OpenGL 1.4 [Mesa3D 5.1]
OpenGL vendor string: Evgeny Kotsuba
OpenGL renderer string: WarpMesaGL OS/2 PM DIVE // when bUseDive = 1
OpenGL renderer string: WarpMesaGL OS/2 PM GPI // when bUseDive = 0
OpenGL version string: 1.4 Mesa 5.1
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_ATI_texture_mirror_once,
GL_ATI_texture_env_combine3, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_convolution, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_fog_coord, GL_EXT_histogram,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_stencil_two_side, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_object, GL_EXT_texture_lod_bias,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_resize_buffers, GL_MESA_ycbcr_texture,
GL_MESA_window_pos, GL_NV_blend_square, GL_NV_point_sprite,
GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_fragment_program,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGI_texture_color_table, GL_SGIS_generate_mipmap,
GL_SGIS_pixel_texture, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIX_depth_texture, GL_SGIX_pixel_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient
GLU version string: 1.3
GLU extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
max texture size: 2048x2048
max viewport dims: 2048x2048
max modelview stack depth: 32
max projection stack depth: 32
max texture stack depth: 10
max attrib stack depth: 16
max client attrib stack depth: 16
max name stack depth: 64
max list nesting: 64
max eval order: 30
max pixel map table: 256
max lights: 8
max clip planes: 6
aux buffers: 0
subpixel bits: 4
report from SciTech Software OpenGL 1.5 [Mesa3D 6.2.1]
OpenGL vendor string: SciTech Software, Inc.
OpenGL renderer string: SciTech SNAP Graphics 3.1 /x86/MMX/SSE
OpenGL version string: 1.5 Mesa 6.2.1
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_HP_occlusion_test,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_program_debug, GL_MESA_resize_buffers,
GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite,
GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGI_texture_color_table, GL_SGIS_generate_mipmap,
GL_SGIS_pixel_texture, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_pixel_texture, GL_SGIX_shadow, GL_SGIX_shadow_ambient,
GL_SUN_multi_draw_arrays
GLU version string: 1.3
GLU extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
max texture size: 2048x2048
max viewport dims: 4096x4096
max modelview stack depth: 32
max projection stack depth: 32
max texture stack depth: 10
max attrib stack depth: 16
max client attrib stack depth: 16
max name stack depth: 64
max list nesting: 64
max eval order: 30
max pixel map table: 256
max lights: 8
max clip planes: 6
aux buffers: 0
subpixel bits: 4
built by NatteFrost at 2011.03.13
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